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It proved quite the challenge, according to Cardini, because “the environments are gigantic.” Lighting is obviously the other key part of crafting an authentic, miniature appearance. Our art direction department made a lot of research in order to get all those subtle details just right.” We have fingerprints on the track, which are almost invisible unless you see them from the right lighting. For example, maybe you don’t notice them while you’re watching a trailer but there are a lot of imperfections in the cars there are the mould lines, which are the signs that are left when the car is cast from metal – or from plastic, of course – and then we have fingerprints on the track, which are almost invisible unless you see them from the right lighting, and then you have scratches. “And so using this approach we actually added a lot of subtle hints around the entire game that actually suggest, or at least make you feel, that you are small.
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“So the vehicles are a 1:1 reproduction of the toy cars – not some artistic rendition of what it could look like.” “The first thing that we did in order to start with the right foot with the challenge was deciding to exactly replicate the vehicles that Mattel makes,” explains Milestone’s Federico Cardini, lead game designer on Hot Wheels Unleashed.